Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Friday, November 11, 2011

The Elder Scrolls V Skyrim - Stunning Game

Skyrim came out today. I haven't played a good game like this since Fallout New Vegas.

The game is very nice to play. The graphics are welcoming to any player. The map is enormous to explore. I can see myself playing this game for hours on end. I like how you are able to explore the world at your own pace. You aren't controlled like some games.


One of my favourite things in Skyrim is the skill system. You gain skill as you preform the skill. The tech tree is huge. You an choose from many possible routes. You can be an archer, swordsmen, mage, or mixed. You can play the game anyway you like!

I have just played 2 hours in or so into the game and I must say it's enjoyable. The landscape you see just makes you want to explore.


If you liked the series or even the Fallout series. I recommend this game!

Monday, October 3, 2011

Fallout New Vegas Lonesome Road - Review

Fallout New Vegas released its fourth add-on recently. I ended up trying it out since I'm a Fallout fan! Here's my thoughts about it.

Wednesday, September 7, 2011

Game Review -- R.U.S.E. -- Rife with trickery

Let me start off by saying, this is one of my favourite games. I play it very often, and enjoy it immensely. R.U.S.E.'s gameplay is a heavy focus on illusions and deception, requiring a lot of thought - but QUICK. As a real time strategy (RTS) game, you make decisions on the fly to react to your enemy - Or, if you're good, make HIM react to YOU. I found the campaign to be very engaging, the storyline very dramatic, and the multiplayer is a new challenge everytime.
There are different nations in R.U.S.E., (UK, USA, Italy, France, USSR, Germany and with a 400 point DLC, the Japanese) and these different factions have varying strengths and units. For instance, while the USA are a generally flexible faction, they have no specific strength. Compare this to, say, the Italians, which have fast, cheap units, and while they are weak, they can strike fast and get out, with the heavy artillery support that is also endorsed by the Italian faction.
All of these different factions and units make for hundreds of interesting strategies.
Unit wise, R.U.S.E. is your classic RTS setup, with the standard triangles, but a liiittle more complex. See, you can have tanks, which are effective against infantry, and anti-tank guns, which are effective against tanks but have no use against infantry. HOWEVER, infantry < tank is a flexible rule in R.U.S.E. with the addition of "hiding spots", being woods, swamps and city squares where anti-tank guns, infantry, and more can hide in. Units in these hiding spots cannot be seen without a recon vehicle or recon infantry, which reveal them. When hidden, infantry can use their range-limited but generally powerful anti-tank weapons on tanks that venture too close. This expands in a lot of different ways when you also add armored recon (recon with armor, and a weapon to boot!), anti-air guns, planes, artillery, and even special "prototype" units (late age, usually superheavy units). As I said, every game is a different experience.

So, to summarize:

Campaign (Single Player)
Storyline: 8/10 (It was good, but there are better ones out there.)
Difficulty: 6/10 (Not really that hard, IF you can figure out the patterns and identify weaknesses.)

Multiplayer:
Variety 9/10 (In terms of how many strategies, ways to react, etc., there is many.)
General Gameplay: 8/10 (Its an involving game, makes you think quite a bit. As there are many strategies, there are many different ways to play.)
Length of play per match: Very long: anywhere from 10 mins (not enough for a real match IMO) to an hour (what Tristan and I play)

Overall: 7.75/10

Gameplay is enjoyable, but you must be able to sit down for a while.
Personally, I recommend this game.


Wednesday, July 27, 2011

From Dust Review

Released today, From Dust is a modern god game. I'll start off saying this game has amazing physics. I myself crave physics, they make the game much more enjoyable. To give some examples of the physics i'll start with the water. The water will erode the sand if there isn't any vegetation. The sand will then flow down the current to the end. I neat thing to add is the water will turn to a muddy-like colour when flowing with sand. This effect will create new rivers and currents. 


Since you are the tribes god it doesn't mean you can start spawning anything you want. What you do is move and reshape the landscape you are given with. Your goal is to claim all of the totems and then go to the exit to proceed to the next level. This arcade game is only 1200 gamer points, that really isn't that bad due to the amazing gameplay and physics.

Now some more information about the game! There are 4 materials you use. 

Sand - make basic land, can be washed away.
Water - and promote growth for vegetation and washes away sand. It also cools lava to form rock.
Lava - Creates fire and can cool to form rock from water and when it is still.
Rock - Cannot be moved but will not wash away

With these 4 materials you lead your tribe to the end. Now in some of the maps there are water/lava spawners. These simply spawn water/lava forever. However the water spawner can be block preventing it from producing water. There are tones of levels to complete and there are also challenge levels giving you more play time. I will not say where in the game but there is a sandbox! For what I've played with the game I love it. It amazes me how new rivers can form and the terrain changes around you rapidly. Any god-game lovers need this game.

More Pictures and Link to Trailer